Posts Tagged ‘Rules’

Rules for our RPG group

Rule 1.
Kill it.

Rule 2.
If in doubt kill it.

Rule 3.
Just to be sure, kill it again

Rule 4.
See rules 1 through 3 and repeat until it is dead.

Rule 5.
If its dead, cremate it straight away. You don’t want the undead coming back and be made to kill it again.

Rule 6.
If you killed it, all its stuff is yours.

Rule 7.
Kill em before they try and kill you. (NPC and PC alike)

The great big ebay clearance sale

 

After some consideration, some shelf space was needed by me, for a great big stomping project that I want to work on. (and display) So space on the shelves is going to be at a premium, hence the clearance sale.

 

Terrain – random generation

Ever get sick of the same old layout of the battlefield for your games? Well, this is the system we came up with (house rules).Simply divide the table into zones, we normally use six to eight. Then roll a dice for each of the areas.

  1. 1. Open / craters / rubble / debris
  2. 2. Building ruin up to one storey
  3. 3. Building ruin up to two stories
  4. 4. Building ruin up to three stories
  5. 5. Feature terrain* / fortified building
  6. 6. Special

*Can be city sign, courtyard, hab block, temple, graveyard, park with statue, etc.

Special Result

  1. 1. Carpark / tip / wreckers yard
  2. 2. warehouse / factory / power station
  3. 3. tower / fort / police station
  4. 4. landing pad / overgrown garden
  5. 5. visitors choice / attacker choice**
  6. 6. homeside choice / defender choice**

*Can be a terrain piece matched to their army, or anything in the terrain collection they want.The alternative is to build up a region you know, like your local shops, your street, or from pictures like StalingradFor other types of terrain, simply replace the listed items with similar things from your collection. For example:

Jungle

  1. 1. open / grassland
  2. 2. high grass / shrubs (6+ cover save)
  3. 3. trees (copse or stand) (5+ cover save)
  4. 4. Thick scrub / jungle (4+ cover save)
  5. 5. Feature – swamp / venus mantrap / etc
  6. 6. Special

Jungle Special

  1. 1. River
  2. 2. overgrown ruin
  3. 3. logging station / mineworks
  4. 4. quarry / tip / landing pad / plantation
  5. 5. visitor choice
  6. 6. homeside choice

This makes for an interesting way of randomly generating your battlefields. And also makes sure no one is setting the table to suit their own army every time. It also can be changed to add any new features that you add to your collection as you build your terrain.

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