March 31st, 2008 by Bucho
Rumour has it that there is to be an option to automatically be pinned to take a cover save against attacks.
Our own house rules have been that anyone can claim a light cover save for being prone. The only clincher is that you have to have them modeled prone. I have a squad of space marines all crawling or lying down, and our house rules are basically that you can get the cover save if you are prone, BUT you cannot initiate close combat, nor can you sprint or make fleet moves.
It may not sound like much, but there have been games where that save has made the difference between victory and defeat.
Plus, the models look really cool, and make for an interesting conversion project. (which any army can do)
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March 31st, 2008 by Bucho
Ever get sick of the same old layout of the battlefield for your games? Well, this is the system we came up with (house rules).Simply divide the table into zones, we normally use six to eight. Then roll a dice for each of the areas.
- 1. Open / craters / rubble / debris
- 2. Building ruin up to one storey
- 3. Building ruin up to two stories
- 4. Building ruin up to three stories
- 5. Feature terrain* / fortified building
- 6. Special
*Can be city sign, courtyard, hab block, temple, graveyard, park with statue, etc.
Special Result
- 1. Carpark / tip / wreckers yard
- 2. warehouse / factory / power station
- 3. tower / fort / police station
- 4. landing pad / overgrown garden
- 5. visitors choice / attacker choice**
- 6. homeside choice / defender choice**
*Can be a terrain piece matched to their army, or anything in the terrain collection they want.The alternative is to build up a region you know, like your local shops, your street, or from pictures like StalingradFor other types of terrain, simply replace the listed items with similar things from your collection. For example:
Jungle
- 1. open / grassland
- 2. high grass / shrubs (6+ cover save)
- 3. trees (copse or stand) (5+ cover save)
- 4. Thick scrub / jungle (4+ cover save)
- 5. Feature – swamp / venus mantrap / etc
- 6. Special
Jungle Special
- 1. River
- 2. overgrown ruin
- 3. logging station / mineworks
- 4. quarry / tip / landing pad / plantation
- 5. visitor choice
- 6. homeside choice
This makes for an interesting way of randomly generating your battlefields. And also makes sure no one is setting the table to suit their own army every time. It also can be changed to add any new features that you add to your collection as you build your terrain.
Posted in Rules, Terain Ideas | No Comments »