Idea for a new Space Wolf army
After having a read through the new space wolf codex, I am thinking of getting together an army of units that will be fun to convert and paint. Hopefully it won’t be too rubbish on the tabletop either!
My thoughts are getting a strong yet functional force broken into two parts, much like a hammer and anvil build.
Canis Wolfborn and a unit of Thunderwolf cavalry along with a unit of fenrisian wolves supported by a landspeeder squadron as an outflanking or assault element.
The other force component would be a couple of squads of grey hunters, one of wolf guard, a dread or two, a unit of long fangs and a Rune priest. Additions would be some transports for the squads or some more artillery either being more long fangs or vindicators or whirlwinds. More so whirlwinds as the vindicator might be pushing templates too close to the assault elements!
A lone wolf would be nice to use to harass the enemy or make units disengage form the main attack to deal with him.
The thunderwolf cavalry are going to be mounted on converted juggernaughts of khorne, (unless the models are out quickly) which means I get scary looking models leading the charge!
I just see this force lacking in heavy firepower, and lacking long range armor busting abilities. Perhaps it is facing guard armies that make me think of how much I need to break armor! I can see this army is going to struggle against a deathwing army, or a heavy mech list. But once in close, I don’t see it being any problem at all.
The additional options would be to include a Wolf Lord with a saga that helps to bolster the grey hunter squads whilst they fight, but I see a psychic attack option being better for the force as a whole.
Once I get a chance to write it up, I will post it (without values of course)
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